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Featured upload! Northeney

by Norn Posted 27th Nov 2017 at 9:46 PM - Updated 4th Jan 2018 at 9:39 PM by Norn : Added guide how to use save
110 Comments / replies (Who?) - 11 Feedback Posts
This is a featured upload! It showcases the best talent and creativity available on MTS and in the community.

Just want to relax and let your mind wander? To enjoy freshly caught fish at the restaurant “Friday's”, which is known across the island’s borders? To rediscover your own creativity? Welcome to Northeney, here you can do all this!

For a long time Northeney had stood in the shadow of larger neighbor’s islands. But especially in the last few years this has proved to be a great advantage. While the others have turned into tourist ghettos, Northeney can offer (almost) untouched nature. Enjoy endless walks in the dunes, experience fantastic sunsets (weather permitting), have a barbecue at the beach.
However, please don’t forget to bring a rain jacket and warm socks - here on the island in the Northern hemisphere the weather can change quickly!
Please note also that large parts of the dunes are subject to nature conservancy protection. Please keep on designated trails. Camping is only allowed at official camp sites. Please take your litter with you and keep your dog on a leash at all times.

After two years of working on this world it’s finally ready for release. It started as a small vacation world but somehow grew into a full world.
Northeney is a bit of a mixture of locations. In our world it would probably be located in the South-Western part of the Baltic Sea. Inspirational pictures below are from Hiddensee and the Zingst peninsula. But then, I took a lot of liberties with style and landscaping so it’s not a “real” place anymore. It’s not intended to be a recognisable place.

Things to note about Northeney:
  • It’s a roadless world. It may take some time until the sims have reached their destination. Also, this comes with some restrictions (see below).
  • The world contains most career rabbitholes (with the help of rabbithole rugs, see below).
  • The lighthouse is working - but the effect is only visible if you are on the lot or very close by.
  • The world comes with custom lighting/weather. So if you have a global lighting mod you might want to take it out to see how the island is meant to look.
  • A save is included in the download (see more details below). It will add population and fix some things that cannot be done in CAW. Even if you don't intend to play with the included population I recommend starting any new game in Northeney by the provided save.

Required Expansions: World Adventures, Late Night, Ambitions, Pets, Seasons, Generations, Showtime, Supernatural, University Life, Isla Paradiso, Into the Future
No store content, no Stuff Packs required
Built on patch level:

Required cc:
- Jynx’ rabbithole rugs (pets fixed) for stadium, business and journalism, hospital, spa, town hall, science, movie theater, bookstore, grocery from here: http://www.modthesims.info/showthread.php?t=552847, post #6, you only need the basegame ones
- Misty’s rabbithole rugs for bistro , equestrian centre (both Naughty Sims Asylum, reqistration required) and resort (simsl3gacies, it's called Island Paradise Rabbit Hole Rug)


The island is roughly divided in to three parts - the town, the village and the remainder In the town you’ll find most rabbitholes and residentals. It’s the cultural center of the island and offers plenty of activities.

The village consists mostly of former farm houses or houses for the farm workers. They have been turned into family homes, often with stables. Orchards and pastures are close.

Large parts of the island are dunes though, inviting long walks at the beach or exploring the area on horseback. Fishing is possible almost everywhere.

List of Residental lots
All residental lots are fully usable and ready to play. To keep object count low, only some are fully decorated, some of them come with basic furniture only. All are CaSt'ed in the style of the world. Quite a few of them offer enough space to expand housing. Some lots are rather tiny though

List of Community lots

Playing in a roadless world
Our lovely little island is happy to welcome visitors and new residents. Please be advised that in order to maintain our quaint and quiet way of life, there are no vehicles permitted in Northeney - no cars, no bikes, no scooters, no brooms, no buses, no taxis, no limos, no trucks, and no carpool.
  • We do not offer pizza delivery or maid service.
  • Our last repair technician has moved off island, so please check out a DIY book.
  • We welcome children, and they walk to our excellent school. We love them so much that we don't send them to boarding school.
  • We do not enforce our teen curfew.
  • There are no child adoption services on the island.
  • Though the main land reports the occasional alien encounter, our skies are free of UFOs, though you may meet a green resident or visitor out and about town.
  • We are happy to provide mail service and daily newspaper delivery.
A butler service will be available.

Thanks and credits
Huge thanks to Crowkeeper, willky12 and attuned, whose constant support and practical help made this world possible. Also to SimmyRN, mammut, maramaja06, ktarsims and Don Babilon for testing and advice.

Jynx and Misty for their Rabbithole Replacements
HP and Awesims for their fabulous textures
willky12: all dive lots and decoration of the flower shop
Crowkeeper: Beach, Beach bar and beach souvenir shop, interiour design boathouse residental
attuned for interiour design and name of Come Clean lot
willky12, Crowkeeper, Roocheysims, Titosims, AcquireSimoleons for population
Brntwaffles for their lighting mods which I used as base for the custom lighting for this world

Known Issues
  • The names of the rabbitholes don't survive CAW export. If you don't use the provided save you will have to rename them yourself.
  • The game likes to respawn the trash can in the resort in front of the entrance stairs no matter where I place it. Better to move it someplace else to avoid potential (but not very likely) routing issues (fixed in savegame).
  • If you don't use the provided save, please note that in some fresh games the Seaport lot and the Black Gull lot are not accessible due to the way the lots are built. This does not happen in every fresh game. But if it does, enter build mode on these lots and set the front of the lot again. This should resolve the issue for this save. If you start a fresh game in this world, you might have to do it again.
  • Please note that plattform and slide into the ocean in the Old Boathouse Pool are decorative only. Sims cannot use it, nor can they climb onto that plattform. If you try to make them, they will show the weirdest routing and eventually get stuck. You will have to manually reset them in this case.
  • Wild horses tend to get stuck in the town. I recommend to play without this option. I also recommend to use NRAAS Overwatch to tidy up some other EA bugs.
  • There are different versions of the Bistro and Equestrian Centre Rabbithole rugs floating around. So in case they are missing in Northeney please manually replace them with the version you have installed. Please don't use two different versions of the same RH rug at the same time, I'm not sure if this wouldn't cause conflicts. The Equestrian RH rug should be located at the Bytzel-Anger (the big lot with the horse training course), the Bistro RH rug is supposed to be at the Harbour Master's Office.
  • The names for the seasonal festival days at the festival lot don't seem to survive caw export. So if you have only generic names for them feel free to apply whatever names you want for them (fixed in savegame).
  • You will need to reset/replace the ITF-Elevator at the Institute for Science or your sims won't be able to use it. This is an EA bug.

You must have the expansion or stuff packs listed below installed to use this custom content. Please see the post text for any exceptions.

World Adventures Ambitions Late Night Generations Pets Showtime Supernatural Seasons University Life Island Paradise Into the Future
Key: - File was updated after upload was posted
Filename - Tip: You can click the magnifying glass to see the archive contents Size Downloads Date
Norn_Northeney.zip 43.40 MB 11,039 27th Nov 2017
Northeney_save.sims3.zip | Description: Please install the world prior to using the save! 24.69 MB 7,492 27th Nov 2017
Don't forget to Thank the creator after downloading! Use the Thanks button located above the screenshots above.
Quick Guide:

1. Click the file listed on the Files tab to download the file to your computer.
2. Extract the zip, rar, or 7z file. Now you will have either a .package or a .sims3pack file.

For Package files:

1. Cut and paste the file into your Documents\Electronic Arts\The Sims 3\Mods\Packages folder. If you do not already have this folder, you should read the full guide to Package files first: Sims 3:Installing Package Fileswiki, so you can make sure your game is fully patched and you have the correct Resource.cfg file.
2. Run the game, and find your content where the creator said it would be (build mode, buy mode, Create-a-Sim, etc.).

For Sims3Pack files:

1. Cut and paste it into your Documents\Electronic Arts\The Sims 3\Downloads folder. If you do not have this folder yet, it is recommended that you open the game and then close it again so that this folder will be automatically created. Then you can place the .sims3pack into your Downloads folder.
2. Load the game's Launcher, and click on the Downloads tab. Find the item in the list and tick the box beside it. Then press the Install button below the list.
3. Wait for the installer to load, and it will install the content to the game. You will get a message letting you know when it's done.
4. Run the game, and find your content where the creator said it would be (build mode, buy mode, Create-a-Sim, etc.).

Extracting from RAR, ZIP, or 7z: You will need a special program for this. For Windows, we recommend 7-Zip and for Mac OSX, we recommend Keka. Both are free and safe to use.

Need more help?

If you need more info, see:
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110 Comments / Replies (Who?) - 55 Feedback Posts, 54 Thanks Posts
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Original Poster
#101 Old 16th Jul 2018 at 4:07 PM
@Christmas-Carol Hi, hope you will lots of fun (re-)discovering the game! As this is a roadless world I doubt that that space car will be usable. The way EA designed vehicles is that they all require roads (even brooms!). So try it, I might be wrong, but please don't be disappointed if it doesn't work. Aliens walk on Northeney as does everybody else
Test Subject
#102 Old 3rd Aug 2018 at 11:25 AM
Hello! I really love Northeney, it's so charming! I am having an issue though, with one sim: Kenan Aydogdu. He's level 3 journalism, and that seems to be causing some issues. He will reset constantly when trying to go to work, and his skills don't show in the skill panel. Unless I have him quit his job, then all is well. ?? It's really strange. I have many of the Nraas mods, and awesomemod, all updated. I suppose I could just try having him in another career, but any idea why this may be happening? I'd like him to fulfill his (original) lifetime wish!
Original Poster
#103 Old 3rd Aug 2018 at 12:32 PM
@jdewdrop Sorry to hear you are having trouble wiith Kenan's career! Not sure what might cause this though, I never had any of these issues. Do you have any mods that interfere with the business career/skills or maybe skill building? Or maybe make him quit his job and then reassign with the help of NRAAS mods? Maybe he is stuck in an opportunity? I'm sorry, I can only guess here.
Test Subject
#104 Old 3rd Aug 2018 at 3:21 PM
Thanks for the reply! No, I don't believe I have any mods that are interfering with the journalism career, I've never had this issue before. But looking at all the script errors, they all say "System.IndexOutOfRangeException: Array index is out of range.". Some of the errors reference the journalism career/stories and reviews metric, and some indicate a problem with awesome mod. I did try having him quit his career and then add with MC, but it had the same issue. So weird! Regardless, I dig the world, and will try asking at Nraas perhaps.
Original Poster
#105 Old 3rd Aug 2018 at 4:27 PM
@jdewdrop Did you try to reset the sim?
Test Subject
#106 Old 3rd Aug 2018 at 4:45 PM Last edited by jdewdrop : 3rd Aug 2018 at 6:03 PM.
I did yes, using MC. And I tried loading the game without awesomemod, as that was referenced in the error logs, but his career is still messed up - like the rug isn't properly generating the career. By stage 3 of journalism, you need stories and reviews, and that won't show up under the career tab, in fact, homework was listed instead. I was able to play him for a time and he had the ability to "question" a sim, rather than interview him!

**Edit: I reset everything and replaced the rabbithole rug and all seems well!! Off to play this lovely town, thank you for making and sharing it!**
Test Subject
#107 Old 4th Aug 2018 at 1:31 AM
This world is so beautiful, I was able to load it up and was amazed at how it looked. I'm definitely looking forward to starting a legacy here.
I did not actually get to play and save though, because when the world loaded (with the save file included here), a message popped up saying there were missing objects. I downloaded all the rabbithole rugs that were linked and have all EPs. I'm on patch 1.67 as well. What could be missing?
Original Poster
#108 Old 4th Aug 2018 at 8:49 AM
@xelectrictwist Mh, not sure what could be happening here. I know that there is sometimes a bit mix-up with the RH rugs as there are many versions available in different places. Do you (or did) have different ones in game? Did you delete all cache files before starting a new game?
Test Subject
#109 Old 6th Aug 2018 at 6:22 AM
Originally Posted by Norn
@xelectrictwist Mh, not sure what could be happening here. I know that there is sometimes a bit mix-up with the RH rugs as there are many versions available in different places. Do you (or did) have different ones in game? Did you delete all cache files before starting a new game?

I've never had other rabbithole rugs installed. I got all the ones linked in the description. I think it's just the rabbithole rugs not being placed correctly, I did check out the world today and it looked fine, despite the "missing objects" popup message when I loaded (I loaded up the Northerney save, which I didn't save last time I opened it). And yeah, the second time I loaded the world I did delete my cache beforehand.
Original Poster
#110 Old 6th Aug 2018 at 2:21 PM
So maybe just check if all RH rugs are in place and in case they are not, place them again? I'm sorry I don't have a real answer for you. There was no other cc used nor store content.
Test Subject
#111 Old 29th Aug 2018 at 5:41 AM
Default I love this world
This world just makes me happy. I though no roads would be weird but its actually really nice.
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