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Custom Drink Interactions (Update 9th Nov, 2017) - Compatible with Pets Patch

by TheFoodGroup Posted 4th Nov 2016 at 12:42 AM - Updated 14th Jan 2018 at 6:31 PM by icemunmun : Updated for pets patch
103 Comments / replies (Who?) - 3 Feedback Posts, 1 Thanks Posts
These are custom interactions + some extras that are used to make custom Drinks, plus a script that adds the interactions to various bars in game. They were originally posted by icemunmun in this upload but we moved them over to the group account to be able to maintain them better.

This thread is currently maintained by icemunmun and ohmysims.

Please check only with this mod before reporting script errors.


Compatible with the Pets Patch PC - 1.36.99.1020 / Mac 1.36.99.1220 (7th November, 2017.)
please always make sure to keep the interaction script and package files up to date

Release Notes:

Update 9th Nov, 2017 : Version 1-6

--- Updated to Pets Patch PC - 1.36.99.1020 / Mac 1.36.99.1220

Quote:
Please note that the recipe lists by members are only the announcement of upcoming recipes. We will update this post to link to the actual recipes each time new one is released. You can also use #Custom Drink tag for searching completed recipes.




Installation:

  • If you update from a icemunmun version, make sure you remove the old files( icemunmun_CustomDrinkScript.ts4script and Bar_CustomDrinks_Interaction.package )! They are renamed now, so will not overwrite automatically.
  • Make sure script mods are allowed in the game setting.
  • Unzip the zip and put BOTH .package and .ts4script files in your /Mods folder.
  • The ts4script file can go only one layer deep with folders by default. In other words, it should be either,
    Code:
    \Sims 4\Mods\mtsfoodgroup_drinks-custom-interactions.ts4script, or
    \Sims 4\Mods\Subfolder\mtsfoodgroup_drinks-custom-interactions.ts4script
    



Frequently Asked Questions

Q1: My game version is up to date, but the [xxx Custom Drinks] interaction still won't show up from bars/fridges.
A: Have you allowed script mods in the game setting?
A: Is your Custom Food Interaction also the latest version?
A: Are BOTH .package and .ts4script files installed?
A: Is your .ts4script in the right place? Please read the Installation section for detailed information.
A: Make sure you didn't accidentally install duplicated files in different folders.

Q2: All interactions show up in game, but when I click the interactions there is no drink or only certain drinks in the selection menu.
A: This post only provides the scripts that enable custom drinks to show up in game. You need to get the actual drinks meshes and their crafting recipes from other posts. Browse the #Custom Drink tag to get custom recipes.
A: Each recipe requires certain mixology level. If your sim doesn't have enough skill, some recipes won't appear!

Q3: Mod Conflict Detector says this mod conflicts with something. Should I be worried?
A: The Conflict Detector is an useful tool, but it can't be always right. Due to the way it detects conflicts, there are chances the tool lists an okay mod as broken or conflicted or corrupted. We'd say you don't have to be much worried about the error especially when the "conflicts" are between the mods by Foodgroup or its members. Some "conflicts " are even intended and we are fully aware of them.

Q4: Some drinks are stuck in inventory and I can't get rid of them.
A: This is a known EA issue, not something caused by custom drinks. To fix this glitch, you can simply reset your sim or have the sim travel to another lot.

Q5: The script isn't translated in my language. Can I still use the script?
A: Yes, you can. Localization doesn't have to do with how the script works. English menu will appear if the interaction menus haven't translated in your language yet.



Localisation: Chinese (wuccwzt), Dutch (ElenaInTheSims), Korean (ohmysims), Italian (InfinitiveSky), and Portuguese (Akin_).

  • If you want to contribute to another language, you can simply translate the texts above and leave a comment or attach a text file. Please DO NOT send us an STBL file extracted by s4pe any more. We have a couple of issues with directly importing string files, so would rather manually type them. Thank you!



How to Use:

This mod adds the following two interaction to the professional bars in game :

1. Make Custom Drinks



2. Buy Custom Drinks (The drink will be found in your inventory after buying.)




Miscellaneous

Compatibility:
  • Base Game Compatible, although certain EP/GP/SP/CC are required for the certain interactions to work.
  • Whether or not the recipes are available on custom stoves/fridges depends on what object tuning those are using ‒ if you find one where it doesn’t work, post a link and we can add its ID to the script.
  • Should not conflict with any other mods as a script has been used. However the autonomous drink making function may not work properly with autonomy suppressing mods.

Credit:
Terms of Use:
  • Our mods are published under the current BY-NC-SA Creative Commons license (Attribution, Non-Commercial, Share-Alike).
  • In other words, link back to the exact upload if you reuse ANY part of the code, and do not upload to paid sites.

You must have the expansion, game version or stuff packs listed below installed to use this custom content. Please see the post text for any exceptions.

Sims 4
Built with Game Version: PC 1.36.99
Key: - File was updated after upload was posted
Filename - Tip: You can click the magnifying glass to see the archive contents Size Downloads Date
mtsfoodgroup_drinks-custom-interactions_v1.5.zip 65.7 KB 25,505 30th Jan 2017
mtsfoodgroup_drinks-custom-interactions_LatestVersion.rar | Description: Latest version. V 1.7 66.2 KB 16,265 14th Jan 2018
Don't forget to Thank the creator after downloading! Use the Thanks button located above the screenshots above.
Basic Download and Install Instructions:
1. Download: Click the File tab to see the download link. Click the link to save the .rar or .zip file(s) to your computer.
Read the upload description for installation instructions. If nothing else is specified, do the following:
No Extraction Required (Script Mods):
1. Cut and paste the .zip file(s) into your Mods folder
  • Windows XP: Documents and Settings\(Current User Account)\My Documents\Electronic Arts\The Sims 4\Mods\
  • Windows Vista/7/8/8.1: Users\(Current User Account)\Documents\Electronic Arts\The Sims 4\Mods\
Script mods need to be placed directly in \Mods or one level below that (e.g. \Mods\Scripts) – sub-folders nested any deeper won’t work.
Extraction Required (Everything Else):
1. Use WinRAR (Windows) to extract the .package file(s) from the .rar or .zip file(s).
2. Cut and paste the .package file(s) into your Mods folder
  • Windows XP: Documents and Settings\(Current User Account)\My Documents\Electronic Arts\The Sims 4\Mods\
  • Windows Vista/7/8/8.1: Users\(Current User Account)\Documents\Electronic Arts\The Sims 4\Mods\


Need more information?
  • Anyone can use both .rar and .zip files easily! On Windows, use WinRAR.
  • If you don't have a Mods folder, just make one.
  • Mod still not working? Make sure you have script mods enabled
 
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103 Comments / Replies (Who?) - 79 Feedback Posts, 22 Thanks Posts
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Icy Spicy
staff: moderator
#101 Old 24th Apr 2018 at 1:13 AM
Quote:
Originally Posted by DreamaDove
I have OhMySims's Canned Soda (http://modthesims.info/d/587820) which evokes continuous last exception files corresponding to this mod:

'sims4.tuning.instances.ohmysims:si_VenueFridge_BuyDrinkAutonomously'> (AttributeError: 'NoneType' object has no attribute 'immediate')

I'm not sure of it's this mod that is the problem, or the sodas themselves. The error corresponds to a tuning interaction in this mod, so I'm assuming there's a problem here. I know this is not my mod, so I have no bussiness digging around in it, I'm just a beginner modder and like to poke around trying to understand how things work.

Anyway, I'm removing the sodas for the time being, though I'd like to know what the problem is. I tried googling the error, and https://stackoverflow.com/questions...ack-still-works seemed useful, though I still don't really know what anything means :p

The last exception file produced thorugh MCC was just repeating blocks of the same error:
---
<root>
<report>
<version>2</version>
<sessionid>dbe8479bdd2834fb5a5a99f4</sessionid>
<type>desync</type>
<sku>ea.maxis.sims4_64.15.pc</sku>
<createtime>2018-01-13 21:15:56</createtime>
<buildsignature>Local.Unknown.Unknown.1.38.49.1020-1.200.000.320.Release</buildsignature>
<categoryid>crafting_process.py:455</categoryid>
<desyncid>dbe8479bdd2834fb5a5a99f4</desyncid>
<systemconfig/>
<screenshot/>
<desyncdata>Exception during call to test method on &lt;class 'sims4.tuning.instances.ohmysims:si_VenueFridge_BuyDrinkAutonomously'&gt; (AttributeError: 'NoneType' object has no attribute 'immediate')&#xD;
Traceback (most recent call last):&#xD;
File "T:\InGame\Gameplay\Scripts\Server\areaserver.py", line 111, in wrapped&#xD;
File "T:\InGame\Gameplay\Scripts\Server\areaserver.py", line 107, in finally_wrap&#xD;
File "T:\InGame\Gameplay\Scripts\Core\sims4\utils.py", line 173, in wrapper&#xD;
File "T:\InGame\Gameplay\Scripts\Core\sims4\utils.py", line 191, in wrapper&#xD;
File "T:\InGame\Gameplay\Scripts\Server\areaserver.py", line 347, in c_api_client_connect&#xD;
File "T:\InGame\Gameplay\Scripts\Server\zone.py", line 516, in do_zone_spin_up&#xD;
File "T:\InGame\Gameplay\Scripts\Server\zone_spin_up_service.py", line 1178, in update&#xD;
File "T:\InGame\Gameplay\Scripts\Server\zone_spin_up_service.py", line 610, in on_enter&#xD;
File "T:\InGame\Gameplay\Scripts\Server\sims\sim_info_manager.py", line 606, in run_preroll_autonomy&#xD;
File "T:\InGame\Gameplay\Scripts\Server\sims\sim_info_manager.py", line 556, in _run_startup_interactions&#xD;
File "T:\InGame\Gameplay\Scripts\Server\sims\sim_info_manager.py", line 542, in _run_preroll_autonomy&#xD;
File "T:\InGame\Gameplay\Scripts\Server\objects\components\__init__.py", line 440, in exported_func&#xD;
File "T:\InGame\Gameplay\Scripts\Server\autonomy\autonomy_component.py", line 883, in run_preroll_autonomy&#xD;
File "T:\InGame\Gameplay\Scripts\Server\autonomy\autonomy_service.py", line 101, in find_best_action&#xD;
File "T:\InGame\Gameplay\Scripts\Server\autonomy\autonomy_service.py", line 172, in score_all_interactions&#xD;
File "T:\InGame\Gameplay\Scripts\Server\autonomy\autonomy_service.py", line 188, in score_all_interactions_gen&#xD;
File "T:\InGame\Gameplay\Scripts\Server\autonomy\autonomy_modes.py", line 249, in run_gen&#xD;
File "T:\InGame\Gameplay\Scripts\Server\autonomy\autonomy_modes.py", line 1360, in _run_gen&#xD;
File "T:\InGame\Gameplay\Scripts\Server\autonomy\autonomy_modes.py", line 1721, in _score_object_interactions_gen&#xD;
File "T:\InGame\Gameplay\Scripts\Server\autonomy\autonomy_modes.py", line 956, in _test_aop&#xD;
File "T:\InGame\Gameplay\Scripts\Server\interactions\aop.py", line 166, in test&#xD;
File "T:\InGame\Gameplay\Scripts\Server\interactions\base\interaction.py", line 2734, in test&#xD;
File ".\mc_utils.py", line 114, in _wrapper_function&#xD;
File "T:\InGame\Gameplay\Scripts\Server\interactions\base\interaction.py", line 2622, in test&#xD;
File "T:\InGame\Gameplay\Scripts\Server\crafting\crafting_interactions.py", line 1010, in _test&#xD;
File "T:\InGame\Gameplay\Scripts\Server\crafting\crafting_interactions.py", line 1018, in _autonomous_test&#xD;
File "T:\InGame\Gameplay\Scripts\Server\crafting\crafting_process.py", line 360, in recipe_test&#xD;
File "T:\InGame\Gameplay\Scripts\Server\crafting\crafting_process.py", line 455, in phase_completable&#xD;
AttributeError: 'NoneType' object has no attribute 'immediate'&#xD;
</desyncdata>
</report>


I would say the problem is with the sodas since they have not been updated for some time. Can you check without them ?

Quote:
Originally Posted by philburkhardt
I can get this working on bars at home, but I can't buy drinks at an actual bar. The interaction starts and ends, but the drink menu doesn't pop up. Is that normal? I do have the most recent version of Custom Food Interactions installed.


Have found the issue Am currently planning some big changes to the mod ( + will add many more drinks) so I will update it a little later after putting all the new features in place

Quote:
Originally Posted by VidEffectsHD
Can u do some candy and soda foods plz?


Hi! I do have a separate candy dispenser mod! but I am thinking of adding some of the candies to the EP01 Vending machine
Test Subject
#102 Old 27th Apr 2018 at 10:33 PM
when I try to unzip the mod it stops halfway and only gives me the package file and not the script file as well
Test Subject
THANKS POST
#103 Old 2nd May 2018 at 4:26 AM
Thanks
Icy Spicy
staff: moderator
#104 Old 15th May 2018 at 5:43 PM
Quote:
Originally Posted by HunterSD1967
when I try to unzip the mod it stops halfway and only gives me the package file and not the script file as well


Hey! Can you redownload the files ? Sometimes they do not download properly when there are some server overload issues
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